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Bismarck AI

Bismarck AI is an experiment in agent orchestration and harness UI/UX presented as a Victoria II/EU5-style grand strategy game, set in a distinctly fictional world of anthropomorphic walruses fighting swarming bugs controlled by the Froggy Empire.

Competes with Devin

bismarckhq.com
v5 Phase 1LexDev
Reborn2 product eras
  1. Era 1: Bismarck v0.4
    v0.4

    Cloud-hosted AI coding agent platform with persistent workspaces, Moltke orchestration, team leaderboards, XP/ranks/medals, story mode, and Theater of War gamification.

    Born Feb 16, 2026Died Apr 23, 2026Superseded by Bismarck v5
    • AWS staging/prod infrastructure was destroyed on 2026-04-23; no app data was backed up by explicit decision.
    • Domain bismarckhq.com was retained for v5; DNS/backend callbacks were removed or left inactive until the rebuild ships.
    • Archived Stripe state belongs to v0.4: Bismarck Pro, Team, and Enterprise monthly/yearly prices remain in Stripe history, with the old webhook disabled.
    • Historical key metrics were waitlist_signups, weekly_workspace_provisions, and workspace_provision_p50.
  2. Era 2: Bismarck v5
    v0.5Active

    Agent-orchestration and harness UI/UX experiment presented as a Victoria II/EU5-style grand strategy game about anthropomorphic walruses fighting swarming bugs controlled by the Froggy Empire.

    Born Apr 24, 2026
    • CliqMake has been folded under the Bismarck product line as source material and product-line lineage, not as a standalone portfolio product.
    • Historical CliqMake code remains at `experimental/cliqmake` and should not be ingested as an independent product repo.
Key metrics

Metrics being defined

Competitive Intel

1 entries
  • vs. Devin
    building

    Edge: Devin focuses on autonomous coding agents; Bismarck v5 differentiates through game-driven development where players trigger real engineering work via Codex/GPT-5.4.

Research Hub

3 documents
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